English | Japanese

Invited Talk: 22nd Saturday, 10:00-11:00

Cultural Data Sculpting: Immersive Visualization for Cultural Heritage

This lecture will discuss interactive and immersive cultural heritage installations developed for museums and exhibitions worldwide. The discussion will introduce new research in state-of-the-art applications for cultural heritage visualization at City University of Hong Kong's Applied Laboratory for Interactive Visualization and Embodiment (ALiVE).

Emphasize will be placed on techniques of data acquisition, the re-use of cultural archives and how large-scale 3D display systems may enhance both learning and cognition through interaction and embodiment. This research has been articulated through a series of large-scale, interactive visualization environments that form the core infrastructure at ALiVE. These immersive settings and their associated visual, sonic and algorithmic techniques offer compelling means for mapping and remediating the tangible, intangible and abstract aspects of culture and heritage landscapes.

ALiVE was established in 2010 as an interdisciplinary research initiative of the School of Creative Media City University of Hong Kong. Situated in a 1000m2 facility at the Hong Kong Science Park, ALiVE is an incubator and innovations showcase for new forms of creativity at the cutting edge of digital media in society. ALiVE builds on creative innovations that have been made over the last ten years at the UNSW iCinema Research Centre, Sydney, ZKM Centre for Art and Media, Karlsruhe and at Museum Victoria, Melbourne. Its research programs act in response to the academic, cultural and industrial opportunities in Hong Kong and Mainland China. This is supported by partnerships with major digital media centres in Europe, USA, Asia and Australia. The Lab promotes an integrated scientific and artistic research strategy.

Sarah Kenderdine,
(Special Projects, Museum Victoria | Visiting Associate Professor & Director of Research,
Applied Laboratory for Interactive Visualization and Embodiment, City University of Hong Kong)

Dr. Kenderdine researches at the forefront of interactive and immersive experiences for museums and galleries. In widely exhibited installation works, she has amalgamated cultural heritage with new media art practice, especially in the realms of interactive cinema, augmented reality and embodied narrative. She is a pioneer in panoramic and stereoscopic display systems and content creation. Her current focus is on visual analytics for large-scale heterogeneous cultural datasets and new modalities for interpretation of tangible/intangible heritage. Dr. Kenderdine concurrently holds the position of Special Projects, Museum Victoria, Australia (2003-) and is Visiting Assoc. Prof. and Director of Research at the new Applied Laboratory for Interactive Visualization and Embodiment (ALiVE), City University, Hong Kong (2010-2014). Recent books include the co-edited, co-authored Theorizing Digital Cultural Heritage: a critical discourse, Cambridge: MIT Press, 2007 (third reprint 2010) and PLACE-Hampi: Inhabiting the Panoramic Imaginary of Vijayanagara, Hiedelberg: Kehrer Verlag, 2011 (in press). She teaches at undergraduate and post-graduate levels.

Dr Kenderdine has conceived and created installations on UNESCO world heritage sites including Angkor, Cambodia; Monuments at Hampi, India; Olympia, Greece and; at sites throughout Turkey. She is currently directing Heaven on Earth for Magao Grottoes, Dunhuang, China. She designed and curated Ancient Hampi as a permanent museum located at Vijayanagar, Karnataka (commissioned by Jindal Steel Ltd, opening December 2011). Formerly, Kenderdine was Creative Director of Special Projects at the Powerhouse Museum, Sydney (1998-2003). She is a maritime archaeologist, former curator at the Western Australian Maritime Museum (1994-1997) and has written a number of authoritative books on shipwrecks. In 1995, she designed and built one of the world’s earliest museum websites (for the Maritime Museum) and subsequently award-winning cultural networks/sites for Australian museums (AMOL), the ten South East Asian Nations (ASEAN) and, Intel Corporation for the Olympic Games in Sydney 2000.

For more information, see below.

Animating and Interacting with Ancient Chinese Painting-- Qingming Festival by the Riverside (canceled)

We introduce a novel method to display a famous Chinese ancient painting for the purpose of cultural heritage preservation. In order to animate the painting, some objects are extracted from the repainted painting and redrawn with three dimensional figures. Consequently the computer animation and Image-based rendering techniques are used to drive these objects animated. Furthermore, the users can interact with displayed painting; they can wave their hand to the virtual avatars in the ancient painting, and can get interactive responses. In addition, the avatars can be customized with the new algorithm we developed. In our algorithm, only one photo is required, and it can be captured on site. After the capturing, the 3D virtual character, or we called avatars, are created and integrated in the virtual environment.

Zhigeng Pan
(Chair Professor, Digital Media & HCI Research Center, Hangzhou Normal University)

He received his Bachelor Degree and Master Degree from the Computer Science Department in 1987 and 1990 from Nanjing University respectively, and Ph.D Degree in 1993 from Zhejiang University. Since 1996, he has been working at the State Key Lab of CAD&CG as a full professor. He is a member of SIGGRAPH, Eurographics, IEEE, a senior member of the China Image and Graphics Association. He is on the director board of the International Society of VSMM (Virtual System and Multimedia), a member of IFIP Technical Committee on Entertainment Computing (acting as representative from China). Currently, he is the Editor-in-Chief of The International Journal of Virtual Reality. He is on the editorial board of International Journal of Image and Graphics, International Journal of CAD/CAM, Journal of Image and Graphics, Journal of CAD/CG, He is the program co-chair of EGMM'2 004(Eurographics workshop on Multimedia), Edutainment'2005 and VEonPC'2005, and is the program co-chair of Edutainment'2006, conference co-chair of ICAT'2006, Cyberworlds2008. His research of Virtual Reality was applied in the 3D animated version of the famous Song Dynasty scroll painting "Along the River During the Qingming Festival" exhibited in China Pavilion at 2010 Expo Shanghai.

Along the River During the Qingming Festival