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Special Track Papers

Digital Humanities,   Asian Culture based Media Art

Digital Humanities

Chair: Kozaburo Hachimura

The Digital Humanities is a new concept and trend of research andeducation in the Humanities, emerging in the last decade. While researchers have not reached consensus on its definition, digital data available online all over the world as well as the global collaboration and communication through the web undoubtedly usher in a paradigm shift in the Humanities research. Trans-disciplinary rather than a specific academic discipline, the Digital Humanities is expected to introduce new methodologies, ideas, and outcomes into various fields in the Humanities.

21st Friday, 11:00-12:00,Digital Humanities 1: Visualization, Gaming, and Music

  • Particle-based transparent visualization of 3D inner structure of Funeboko in Gion Festival
    Makoto Uemura, Kyoko Hasegawa, Susumu Nakata and Satoshi Tanaka
  • Visualizing and Analyzing Cultural Voices in Computer-Mediated Communication through Social Gaming Simulation
    Ayae Kido, Kosuke Wakabayashi, Tomomi Hatano, Shinya Saito, Akinobu Nameda, Mitsuyuki Inaba and Tatsuya Sato
  • Generative Music Workshop
    Tomotaro Kaneko and Kazuhiro Jo

22nd Saturday, 11:00-12:00,Digital Humanities 2: Performing Arts

  • Basic Study in Ma Timing in Gagaku: Between the Dancer and the Ryuteki Player in Bugaku Dance “Ryo-Ou”
    Mamiko Sakata and Sachika Kurasaka
  • The Use of Labanotation for Choreographing a Noh-play
    Worawat Choensawat, Sachie Takahashi, Minako Nakamura and Kozaburo Hachimura
  • Phylogenetic Approach for Estimating Noh Archetypes
    Yoshimi Iwata

22nd Saturday, 13:00-15:00,Digital Humanities 3: Text, Museums, and Multimedia

  • Multi-Device Delivery of Research Results: Case Study of Ningbo Project
    Yoichi Iwasaki, Kiyonori Nagasaki, Masahiro Shimoda and Hiroko Kume
  • Term Extraction from Japanese Ancient Writings Using Probability of Character N-grams
    Fuminori Kimura, Mamoru Yoshimura and Akira Maeda
  • Visual Recommendations from Japanese Historical Diary
    Alejandro Toledo, Kingkarn Sookhanapibarn, Ruck Thawonmas and Frank Rinaldo
  • Realizing bilingual and parallel access to Ukiyo-e databases in the world
    Biligsaikhan Batjargal, Fuminori Kimura and Akira Maeda
  • A Digital Archive of the Fashion, Dress and Behavior from Meiji to Early Showa Periods (1868-1945) in Japan
    Haruko Takahashi
  • Stroly: A historic and illustrated maps platform
    Harry Vermeulen, Toru Takahashi, Machi Takahashi, Ko-Hei Ohtsuka, Takashige Nakagawa and Hiroshi Ueda
  • Study Support and Integration of Cultural Information Resources with Linked Data
    Tetsuro Kamura, Hideaki Takeda, Ikki Ohmukai, Fumihiro Kato, Toru Takahashi, and Hiroshi Ueda

22nd Saturday, 16:00-17:00,Digital Humanities 4: DH platforms, and e-Learning

  • Expressions: Inter-professional Culture via Coactive Digital Humanities Platform
    Shlomo Dubnov, Ella Belzberg, Benjamin Stuart-Thompson and Eitan Eliram
  • Constructing Situated Learning Platform for Japanese Language and Culture in 3D Metaverse
    Michiru Tamai, Mitsuyuki Inaba, Koichi Hosoi, Ruck Thawonmas, Masayuki Uemura and Akinori Nakamura
  • Diggable Data, Scalable Reading, and New Humanities Scholarship
    Seth Denbo and Neil Fraistat

Asian Culture based Media Art

Chair: Naoko Tosa

It is anticipated that the world in 21th century would become more and more Asian-like. A person with a camera, which is a symbolized form of a Japanese person, became a normal style for the people all over the world now.

It has been said that along with long history of human we have been treated intelligence, sensitivity, consciousness in turn as the central and most important part of human. 20th century was an era of Intelligence. Then 21th century would be an era of sensitivity.

Fortunately the concept of sensitivity, which would become the central concept for human, has been the essential basis of Asian culture.

It would be necessary for us to consider this deeply. And we should be aware of the generality, value, importance of Asian culture and should appeal it to the world.

21st Friday, 13:00-15:00, Asian Culture based Media Art1

  • The Role of Computers in Puzzle World
    Hiroshi Higashida
  • Sudden Nature: The Uneasy Relationship between Man and Nature
    Isaac Kerlow
  • HISTORIA: Filling the Gap of Time and Space
    Naoko Tosa, Ryotaro Konoike, Ryohei Nakatsu and Alistair Swale
  • 3D Guqin: Digital Playground to Explore Music that Embodies Chinese Culture and Philosophy
    Eng Tat Khoo, Roshan Peiris and Matthias Rauterberg
  • Iroha Pad: A Waka Composing and Playing Interface using the Anagram of the Iroha Poem
    Naoki Nishikawa and Naoko Tosa
  • An Analysis of Indonesian Traditional “Wayang Kulit” Puppet 3D Shapes Based on Their Roles in the Story
    Sigit Kusumanugraha, Akinori Ito, Koji Mikami and Kunio Kondo

21st Friday, 16:00-18:00, Asian Culture based Media Art2

  • Japanese Painting Study Tool: A System for Creating Nihonga Portraits
    Makoto Watanabe, Naoko Tosa and Tatsuya Kawahara
  • An Analysis Methodology on Emotion of Korean Traditional Dance Using a Virtual Reality System
    Mi-Hee Lee, Un-Mi Kim and Jong-Il Park
  • IOCW: Navigation of OpenCourseWare
    Kunihisa Ohno, Ryotaro Konoike and Naoko Tosa
  • “Cho-Shi” Animation Based on Traditional Chinese Handmade Paper Texture
    Zhang Yanxiang, Hiroki Takahashi, Yang Chunyong, Meng Shunbing, Fangbemi Abassin and Natsuki Takayama
  • Invited Talk by Edward Bakst
  • Artistic Communication Using Digital Media
    Ryohei Nakatsu and Chamari Edirisinghe