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Interactive・Character・System

Big Towns Co., Ltd


1990 Big Towns Co., Ltd was established.
It has started research, development & commercialization of image generation. It sells "Character Communication Studio with TVML". It is used for many scenes at television programs and valid image production site.

Character Communication Studio with TVML

It is a real-time computer graphic generation system. Its' computer graphic generating engine is "TVML" technology that is developed by NHK Science & Technical Research Laboratories. There is a feature in controlling computer graphic character freely. Then, it can be customized for various usages that are not limited with producing programs for Television station. It was awarded Good Design Award at 2008.


  

Hachimura Lab, Ritsumeikan University

Virtual Yamahoko Parade in Kyoto Gion Festival

 We tried to virtually reproduce Yamahoko Parade in Kyoto Gion Festival, which has been registered in the list of “Intangible Cultural Heritage of Humanity” by UNESCO. We generated a content that combines motion and acoustics of the floats, crews, and spectators, within a virtual platform of "Virtual Kyoto". In current step, four well-known floats (Fune-hoko, Naginata-hoko, Kanko-hoko, and Kitakannon-yama) out of thirty-two floats were included in this virtual parade. We also reproduced the motion of three types of crews of Fune-boko (Hikikata, Ondotori, Kurumakata) using motion capture techniques. This work contributes to the research of digital museum and provides a platform that allows the users to virtually experience the atmosphere of Yamahoko Parade in Kyoto Gion Festival.


Works of art

  
     
     

The Use of Labanotation for Choreographing a Noh-play

 Labanotation is a graphical notation scheme for describing human body movement that has been widely accepted for the purpose of recording human movements in the fields of choreography and dance education, mainly in Western countries. It is said that, by using the full set of Labanotation, almost all of our body movements can be described. However, since the resulting score staff will become extremely complicated, only the fundamental description has usually been used. We have been investigating a system named LabanEditor for describing dance body motion with a basic set of Labanotation symbol and reproducing CG animation while maintaining the quality of CG character animation.

 Usually, there are styles of motion particular to traditional dances, and if we intend to handle these dances, the basic notation scheme is insufficient to describe these motions. Recently, we developed and implemented a unique method for handling highly stylized traditional Japanese performances, Noh, and realized it as “LabanEditor3”.

 Noh is the most characteristic Japanese traditional performing arts, and its movement is highly stylized and unique. Shimai is a short but principal performance extracted from the whole Noh play and usually played alone in a simple costume. Since Shimai is basically made of a successive combination of Kata, by using a combination of several fragments of Labanotation score representing each Kata, we can describe and reproduce a CG animation of the Shimai.

 This exhibition is linked to our oral presentation in the Digital Humanities Special Track of the Culture and Computing 2011 Conference.


Works of art

  
     
     
VIDEO


Kazuko Ito Sorensen & Toshiko Ishizaki

Video and Interactive Quizzes for Japanese Language and Culture


Communicating in Japanese is constructed from a story composed of 12 chapters. Each chapter consists of a video recorded episode followed by related inter-active tasks. The story takes place in Tokyo and Ky! oto amongst a group of four young business people, Goro, Hiroko, Akiko and Michael from England who come across a number of Japanese social and cultural experiences. For example, in chapter 8 they visit Kyoto for sight- seeing, in chapter 9 they encounter the Kyoto dialect, and chapter 10 they view Kyoto Jidai Matsuri, which is held annually on October 22nd.

  
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Advanced Scientific Technology & Management Research Institute of KYOTO (ASTEM RI/KYOTO)


Advanced Scientific Technology & Management Research Institute Of Kyoto ASTEM collaborates with some universities, academic institutes, and industry. They have developed the fields of information technology, information media, embedded system and intelligent system control.
Also, ASTEM supports research and development of standardizing IT technology in government institutions through other industrial sectors.

Culture Heritage Promotion based on Advantages of Information Technology



Works of art

Time Scope is an iPhone/iPad application, which you can see the town of your standing area in 3D eyes. You can also see the past and future views of your area. This time, they recreate Hossho-ji which existed from Heian era to Muromachi era.
Kyoto Design Promotion Project focused on outstanding traditional Japanese designs which are used in especially Kimono and Obi, which is the Kyoto culture Japanese are most proud of in the world. They have generalized the designs to the world and used them into apparel industry which deals with both of western and Japanese styled clothing as well.


ASTEM

http://www.iphone.astem-ahs.jp/timescope/

Kyoto Design Promotion Project

http://www.kyotodesign.jp




Motion Lab, Ryukoku University

http://www.motionlab.jp

Interactive System for Choreographic Simulation of Dance


     
http://www.rikou.ryukoku.ac.jp/~asako/movie/dcs2007_rg.mpg

A Spider's Thread: Enhanced Stage Performance with Projected CG using Noh Motion


     
     
http://motionlab.jp/movie/sw2010.mpg



ATR-Promotions Inc

Stroly: A historic and illustrated maps platform 


http://www.youtube.com/watch?v=AdE8cvegkEY


     

     

        




Kohei FURUKAWA


Digital Reconstruction of Kanamaru-za


 In our Virtual Kyoto Project, supported by the GCOE program at Ritsumeikan University, we are attempting to digitally reconstruct the chronology of the Kyoto cityscape. In this project, we divide the time since the Heian period (late 8th Century) into several time periods, and visualize the transformation of the cityscape of Kyoto. Edifices that symbolize the town during each period (landmarks) have significant meaning in such a project.
Specifically, there were seven landmark kabuki theaters in Kyoto (the Seven Theaters of Kyoto) during the Edo period (17th to 19th Century). Although one of them, Minami-za Theater, still exists today, it has gone through multiple remodelings, so it looks completely different from when it was first constructed.
Former Konpira Grand Theater (also known as Kanamaru-za Theater) is the oldest existing theater that belongs to the same Kamigata culture as Kyoto. For this reason, it can be a starting point for restoring the lost Seven Theaters of Kyoto. This study attempted a digital reconstruction of Kanamaru-za Theater’s original design as a first step towards the digital reconstruction of the Seven Theaters of Kyoto.


  
     
     
     
     



Zhigeng Pan(Chair Professor, Digital Media & HCI Research Center, Hangzhou Normal University)

  He received his Bachelor Degree and Master Degree from the Computer Science Department in 1987 and 1990 from Nanjing University respectively, and Ph.D Degree in 1993 from Zhejiang University. Since 1996, he has been working at the State Key Lab of CAD&CG as a full professor. He is a member of SIGGRAPH, Eurographics, IEEE, a senior member of the China Image and Graphics Association. He is on the director board of the International Society of VSMM (Virtual System and Multimedia), a member of IFIP Technical Committee on Entertainment Computing (acting as representative from China). Currently, he is the Editor-in-Chief of The International Journal of Virtual Reality. He is on the editorial board of International Journal of Image and Graphics, International Journal of CAD/CAM, Journal of Image and Graphics, Journal of CAD/CG, He is the program co-chair of EGMM'2 004(Eurographics workshop on Multimedia), Edutainment'2005 and VEonPC'2005, and is the program co-chair of Edutainment'2006, conference co-chair of ICAT'2006, Cyberworlds2008. His research of Virtual Reality was applied in the 3D animated version of the famous Song Dynasty scroll painting "Along the River During the Qingming Festival" exhibited in China Pavilion at 2010 Expo Shanghai.


Along the River During the Qingming Festival