English | Japanese

Exhibition : Contemporary Art

Naoko Tosa

  Belonging to the generation of neo-pop art, Naoko Tosa is a Japanese Media Artist and an academic with many awards under her belt. Receiving a Ph.D for Art and Technology research from the University of Tokyo, Naoko Tosa was a fellow at the Centre for Advanced Visual Studies at Massachusetts Institute of Technology from 2002 to 2004. Currently she is a professor at Kyoto University and a visiting professor of the National University of Singapore.

  Naoko Tosa as an artist believes in the artistic concept that "various cultures in the world are connected just as one culture from the ancient time of human history at unconsciousness level overcoming nationalism". Connecting this concept to a computer, she has created a new concept called "Cultural Bit", creating a new frontier of art products to lead society to a richer future. Covering a wide range of areas, Naoko Tosa's art includes digital painting, video arts, art documentary, augmented reality art just to name a few. More detail go to URL http://www.tosa.media.kyoto-u.ac.jp/index.j.html

Naoko Tosa has exhibited at the Museum of Modern Art, New York, the New York Metropolitan Art Museum and other locations internationally.
In 2000, she received prizes from the Interactive Art section in ARS Electronica, as well as a 2nd Prize for Nabi Digital Storytelling Competition of Intangible Heritage, organized by UNESCO2004.

Digital Scroll: Asian Charm Series


(1) Black Tortoise (god said to rule over the northern heavens) 2011
(2) Asian charm Black 2011
(3) Asian charm White 2011
(4) Asian charm Power 2011
(5) Totem pole 2011

Edward Bakst

Brief Bio

  Edward Bakst is a designer/director who created short animated films for such international clients as: Smithsonian, MTV, SCI-FI, Nickelodeon, ABC, NBC, Ajinomoto-Japan, VIASA Airline, HBO, UNICEF, Showtime, Sesame Street, etc. His projects won international awards for creativity, innovation, imagination and originality. SIGGRAPH Electronic Theatre presented 3 of his short films; others also won in Europe’s IMAGINA, NY Film Festival, ASIFA, WORLDFEST, BPME, NCGA, HOUSTON International Festival, British ONLINE, US Film Festival. Edward is a recipient of a prestigious GUGGENHEIM Fellowship. The last decade Edward embarked on an academic career conceiving, designing, developing, running and consulting on launching of new creative programs at Pratt in NY, Columbia University, art colleges in Colorado and Michigan. He spearheaded development of a new School of Art, Design & Media in Singapore, and design of its unique building. He consulted on shaping design, vision and launching of the School of Technology for the Arts in Singapore. Recently, as a Visiting Professor, he mentored students in Turkey, Costa Rica, Korea and presently is residing at the Kyoto University's ACCMS. Via infinite powers of ideas, Edward has realized worlds inspiring imagination by breaking away from the reality and gravity bound thinking. His time independent, metamorphic ideas, and ability to visualize them, are now harnessed by shaping conceptual designs exploring interactivity and technology as a “magic wand”.

“Imagination: The Matter Of Which The Future Is Made”

To ignite, liberate and empower imagination to its most potent we need to open our minds to, and embrace, "gravity free and reality independent” thinking. Only then are we transformed into a limitless, infinite state of a creative mind within which everything is attainable and nothing is unthinkable. Within it creativity roams free, unbounded by time, space, reality, logic, rules, dimension, mental or physical gravity or laws. In this inspiring state of mind imagination acts as a fuel for creativity, ideas, ground breaking innovation and conceptualization of what can be, only if we take the risk and learn to fly again.

Works of art

Insanity Paranoia Torment

Interactive Playground VR Playdoh

Sexual Encounter Man & Woman

Noggin Sci-Fi Crystal Ball ci-Fi Clock

Jun Fujiki

  Born February 3, 1978. Currently belonging to International Media Research Foundation and Japan Science and Technology Agency PRESTO(from October). He received a Ph.D for design. His concept is "expressions and principle that are impossible in reality, but possible in the human mind." Jun Fujiki has exhibited at Japan Medeia Art Festival and Ars Elecronica, siggraph. He received prize from the Excellent prize of Japan Medeia Art Festival and Prix Ars Electronica 2008 Honorary Mentions and so on. He has directed "echochrome" from Sony Computer Entertainment.


Works of art

「OLE Coordinate System」

OLE Coordinate System is an interactive illusionary art work that enable the character to perform impossible motions
on the block and the stairs in the virtual 3D world by deciding on character's behavior to reconstructed virtual 3D space from his local viewing situation. This work has the following feature expressions.

Subjective Translation - Even if the staircases and blocks aren’t linked together in the actual 3D space, when they appear connected in the 2D view, the character is able to move across the unconnected objects as if they are linked.

Subjective Landing - Even if the character isn’t really perched on the object in 3D space, when it appears like they are in fact on the block or staircase in the 2D image, then the character is able to stand as if the object is right below their feet.

Subjective Existence - Even if the block has a gap, when it looks like the block is fully present but hidden, the character is able to move as if the gap isn’t there.

Subjective Absence - When holes or jump platforms aren’t visible, the character is unaffected by them. It seems like they don’t really exist.

Subjective Jump - When the character jumps, a discrepancy arises in its relationship with the objects in the rear.

YUKI NINAGAWA Painter / Actress

  She made her debut as an actress in 1978 as she was chosen out of 3000 candidates to play the heroine in Kohei Tsuka’s Rock Opera“Salome”while she was still in high school. She received The Best New Actress Award in 1981 for her performance in “Kurutta Kajitsu”. She established her screen actress career by playing leading roles in “Himeyuri Monument”(1982), “Modori Gawa”(1983),“Hitodenashi No Koi” (1992) as well as appearing on TV program“Kiryuin Hanako No Shogai”. Ninagawa challenged theatre works, appearing Yukio Ninagawa’s modern adaptation of famousKabuki masterpiece“Kanadehon Chushingura”,“Nigori -E”etc. and her steady performance was highly acclaimed by many theatre critics. In 2004, she wrote, directed and played her first film“BARAMERABA”, based on a short story by Seijun Suzuki. And her novelization was published as well as DVD of the film. Ms.Ninagawa continued to explore her artistic talent. In 2008 her graphic art exhibition ,titled “BARAMEKUTOKI ”was held at Tokyu Bunkamura gallery,which brought her Art of The Year Award from JICS(Japan Information Culturology Society). And in 2010, her passionate pursuit of the theme“Strange& Enchanting” resulted as a selected event “Yuki Ninagawa Drawing Exhibition :BARAMANDARA”commemorating 100thanniversary of Matsuzakaya Department Store at Ueno and Daimaru Shinsaibashi . Her attractive drawings, using natural mineral pigments“IWA ENOGU”have become popular among many women in Japan, when her work used as title visual for TV-TOKYO 45thAnniversary Special Drama“Nene-Onna Taikouki”and appeared front page cover of Wacoal PR magazine. Her recent works will be seen at Shibuya Tokyu Bunkamura art gallery in June 2012. Ms.Ninagawa has contributed to many art activities of this coutry, as a member of Japan Inter Design Forum as well as an art council board member of CATA(Regional Culture Tax Accountants Fund). http://www.oyukibo.com/

Works of art

Barameraba-a fantasy- The Bride and Unicorns Ⅱ
Invisible city Ⅰ Invisible city Ⅱ


Mauro Arrighi

  Between 2001 and 2007 Mauro Arrighi has been lecturer of Digital Art and Electronic Art at the Academy of Fine Arts of Venice in Italy. He has been featured, among other venues, at the Ars Electronica Festival in Linz, at the International Biennales of Art and Architecture of Venice, at Victory Media Network in Dallas, at the Pantaloon Art Gallery in Osaka, at New Media Fest in Cologne, at Pantheon Gallery in Nicosia, at Kurye Video Org in Istanbul, at the Video and New Media Art festival in Ljubljana, and at the Netherlands Media Art Institute in Amsterdam.Since 2010 Arrighi is living in Japan where he is pursuing his academic and artistic career as new-media artist, lecturer and independent-curator.


Japanese Spell in Electronic Art

Product Description.
  From the Gutai group's performances to the latest experiences in Interactive Art: this book sheds light on the origins of present-day aesthetic offshoots of Japan. There is a relationship between Shinto, the indigenous spirituality of the Japanese people, and nowadays Japanese contemporary art. This paper is alive with sympathetic insight into Electronic Art with particular focus on Hybrid Art and Device Art made in Japan. The present essay's aim is to test the hypothesis that religion influenced an avant-garde, to call into question if a form of belief is embedded in technology, and ultimately to describe how tradition and innovation are merging in contemporary Japan.

Product Details.
Paperback: 258 pages (12 color illustrations)
Publisher: CreateSpace (May 16, 2011)
Language: English
ISBN-10: 1453834206
ISBN-13: 978-1453834206

Iki no Yabo

Iki no Yabo by Mauro Arrighi.
Performed at IAMAS ( www.iamas.ac.jp ) on the 3rd of July 2009.

The interactive installation/performance called "Iki no Yabo" is a system that enables to perform music using traditional Japanese objects as controllers.
The artwork deals with basic concepts of Japanese aesthetic, which address elegance and popular culture.
The mood of the ambience created by ritualized movements, which loosely resemble the tea ceremony procedures, would influence to various extents the feelings of the audience.
For a full account of the manifestation of "iki" (粋) and its counterpart, namely "yabo"( 野暮 , 無粋 ), as peculiar trait of Japanese aesthetic refer to the "The structure of Iki" by Shuzo Kuki.
As one of "iki" precept recites: a good artwork does not need explanation, then I shall not write more...

Mayumi Yamada

Mayumi Yamada graduated from Tokyo University of the Arts, Department of Composition. Mayumi Yamada was in charge of R&D at some computer software companies. Also she released her works mainly in museums as a composer. She wrote songs for a modern artist, ODANI,Motohiko, “Rompers” at Venice Biennale and it is known worldwide. Since 2008, she started “Otobane project” which is that you can “feel” tension and release by hands when you listen to the music. She has lived in Kyoto since 2010.   



Masaru TABEI

After Masaru Tabei graduated from Seian University of Arts and Design, he worked for the plastic parts manufacture company and then finished his graduate study at Institute of Advanced Media Arts and Sciences. Masaru Tabei develops installation art using original devices. Lately he improvises at public spaces and proceeds with Advanced Theater Project which delivers Ustream. Masaru Tabei got an honorable mention at the student CG contest in 2007, won the award for excellence at the Art Digital Art Award. In 2008, he won the grand prize of Art Digital Art Award.   

like the clouds, like the rivers 

This work is the installation work which shows that the stone-shaped object turns off and on and rolls around the exhibition space. We have believed in animism thought in Japan. Today we take advantage of making robots and some people say that it is because we have the ideas which are based on the concept of Shinto, Buddhism and Zen.Therefore, this is the installation art piece, which you can see two mixed elements; the first element is the one which Japan/Japanese have had since ancient times. The latter is modern robotic basis.



About DANNie De FAZIO:

While his birthplace was Rome, Italy, a city of great culture, history, and heritage, he considers that his love and practice of art was really born from many places and cultures, as various cities and countries nurtured his developing, artistic eye and aesthetics, as a young man.

He has lived in Italy, Brazil, Spain, England, Kenya, South Africa, Germany, Japan, the USA and Scotland. During these years, he travelled intensely and worked as freelance photographer/ cameraman, exploring a wide range of artistic content such as people, fashion, wildlife, objects, architecture and landscapes, while delving into cultural myths, traditions and symbols.

As an artist he has had some of his work published in the National Geographic and exhibited his work in Spain, Brazil, England, Germany, USA, Japan and Scotland. It was during his time in Japan, he developed a particular interest in ethnographic studies and issues of representation of Japanese people, as well as Japanese culture and the interaction between contemporary, daily life and visual media.

ダニー has evolved a passion for Japanese aesthetics and culture, a love that has encouraged him as an artist, not only to promote the culture, but address with his artwork aspects of their values.

ダニー experience in developing cross discipline events, harks back to his early student years, where he has created events through artwork, in order to engage people from different backgrounds to create interactive environments outcome.

At the present he is conducting a research in Japan that explores the meaning and concept of the term bijin in contemporary Japanese art and culture.

He is also a councilman at the Japanese Society of Scotland (JSOS), associated with the European Organization for Japanese Studies (EOJS) and a member of the Research Forum, a self-organised group of artist researchers in the UK that arrange symposiums about the epistemology and context of practice-based research.


From the beginning arts like shunga, ukiyo-e and bijinga have narrated aspects of Japanese life and culture, and today photographic images are helping to compose, however chaotically, the narrative of Japanese culture and aesthetics. Substituting the use of words with images is an ongoing language accentuated by today’s “New Media”, and fuelled extensively by images of Japanese woman.

女性専用 -カラーズ, is an ongoing project utilizing art as a research-method. It is a piece about the delivery and construction of ‘enigma’ through the use of modern technology, a concentrated space where sounds meet images and video, attempting to reach people’s reflections. The result is the creation of an encounter, a magical space where the viewer feels anonymous, stirred, uplifted by their dreams and fantasies.

女性専用 -カラーズ [ http://sukitooruyume.org/colours/colours.html} [http://www.youtube.com/watch?v=DeKvyjm44yw]