W. Lewis Johnson, Alelo Inc.
The focus of this demo is on the role of learning technologies in promoting intercultural competence. I address the problem of intercultural competence by means of computer-based serious games. Videogame technology is used to create virtual worlds populated by non-player characters that speak and understand the target language, and behave in accordance with the norms of the culture. Conversational artificial intelligence technology enables learners to engage in spoken conversations with the non-player characters. This demo shows that videogame technology is useful to support learners and motivate them to broaden and deepen their knowledge of the target culture.
Matsuyama Laboratory, Graduate School of Informatics, Kyoto University
For details, see Japanese pages.
NICT Language Grid Project
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Naoko TOSA, Academic Center for Computing and Media Studies, Kyoto University
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"Sansui ZEN represented by Computer"
Naoko TOSA, Academic Center for Computing and Media Studies, Kyoto University
This system interactively aids users in creating haiku, poems with imagery-maximizing mechanisms, the shortest in the world. First, "kire-ji", words that indicate a transition in the poem, and particles are added to the word/phrase input by the user to make a five- or seven-syllable phrase. Second, phrases including terminology related to the user's input are located in a phrase database holding examples of haiku from the Japanese literary four-season calendar, ensuring the cultural validity of the haiku. These phrases are then "hitched" together to generate a haiku. Although this system periodically generates flawed haiku, the ability to generate haiku that support the expansion of users' cultural understanding has been confirmed through assessment experimentation.
Naoko TOSA, Academic Center for Computing and Media Studies, Kyoto University
The future of narrative in a project that studies the hidden relationships and contextual emergence of language.
"甲骨.PLOT"
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For details, see Japanese pages.
Hon-tudure KATSUYAMA Corporation
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Ryukoku University Digital Archives Research Center
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Susumu HAYASHI, Kyoto University
Kazu NAGAI, kyoto University
Kengo TERASAWA, Future University-Hakodate
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ARCS Incorporation
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Information Solutions Division, Advanced Scientific Technology and Management Research Institute of KYOTO
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Information Solutions Division, Advanced Scientific Technology and Management Research Institute of KYOTO
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Kyoto International MANGA Musuem
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Graduate School of Informatics, Kyoto University
Advanced Scientific Technology and Management Research Institute of KYOTO
Kyoto Research Park Corp.
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